The Migrant Liter@cies Toolkits will be drafted by a group composed by partners (media education experts, researchers, teachers and adult education experts), using methodologies, ideas and suggestions emerged during the LTT Activities and thanks to the 44 experimental workshops made by all partners.
The workshops will be made up of various activities to be carried out with adult migrants from January to April 2019.
Each workshop will stand-alone and will have 6 hours duration and objectives, so that teachers, trainers or educators could use various workshops by combining them in different ways according to their curriculum objectives.
The workshops focus on the effective and creative use of the new media and apps in literacy learning, development of innovative methodologies for the integration of media and digital literacy in the education of migrant adults; social inclusion and development of social, civic, intercultural competences; media literacy and critical thinking; and the integration into new “digital citizenships”.
To understand what happens in the experimentations here some examples of workshops that will be conducted in Italy by Fo.Co. Network and were developed by Centro Zaffiria:
The workshop aims to discover new words exploring newspaper and pictures. From a newspaper text, migrants will choose attractive words with the idea to discover new meaning and to compose new sentences to express feelings and ideas or impressions. The last part of the workshop is external where citizens and migrants will paint together starting from newspaper pictures chosen by migrants.
The workshop aims to help refugees to create their personal pictionary thanks to a specific app developed from Zaffiria. With the app, student can take a photo, register sound and write new words. A personal or specific dictionary can be created with their personal mobile phone all the day long. With this tool, students will design a common pictionary on the LDAs (Learning Didactic Unit) teachers are developing.
The workshop aims to create a videogame to test linguistic new discoverings. Combining analogical and digital activities, migrants will prepare their own digital play activities.